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Where to put reshade presets for mass effect 1
Where to put reshade presets for mass effect 1










There you should see which games are supported by ReSahde and to what extent, as some games may have only limited render options. There are three possible options when it comes to API: Direct 3D 9, Direct 3D 10+, and OpenGL.īut how do you know which API is compatible with your game? Go to this page and search for your game in the list.

where to put reshade presets for mass effect 1

Setting Up ReShade for Video Game Post-ProcessingĪfter the installation of the ReShade tool you will be asked to provide a path to the game’s “.exe” file, and to choose the correct rendering API for your game. With the help of this guide you will learn how to do it using the latest version of ReShade available for download here.

where to put reshade presets for mass effect 1

For more information check out the documentation.Īs of January 1st 2017, ReShade is open sourced under the terms and conditions of the BSD 3-clause license! You can help development with your own contributions via the official GitHub repository.After the installation of ReShade you will be able to customize the following graphical features of your games: MSAA antialiasing, screen space ambient occlusion, depth of field effects, chromatic aberration, dynamic film grain, automatic saturation and color correction, cross processing, multi-pass blurring, and many others. ReShade 5.0 introduced a powerful add-on API that makes it possible to write add-ons for both ReShade and the games it is used with. Write your shaders just once, they'll work everywhere, regardless of your target being Direct3D or OpenGL: ReShade takes care of compiling them to the right shader model and language (HLSL, GLSL or SPIR-V). The syntax is based on HLSL, adding useful features designed for developing post-processing effects: Define and use textures right from the shader code, render to them, change renderstates, retrieve color and depth data, request custom values like timers or key states. ReShade features its very own shading language and compiler, called ReShade FX. NET Framework 4.6.2 or higher installed is required.

where to put reshade presets for mass effect 1

ReShade supports all of Direct3D 9, Direct3D 10, Direct3D 11, Direct3D 12, OpenGL and Vulkan.Ī computer with Windows 7 SP1, 8.1, 10 or 11 and.












Where to put reshade presets for mass effect 1